Tuesday, July 15, 2008
Unexpected Wants
Well. After playing my share of BlazBlue (as seen in the previous post), I've already decided to learn a few new things just so I can work on a costume from it. And of course, the character of choice is Ragna. (Look to the picture in the previous. For that matter, keep in mind that everything in this post relates to that one!) He has gotten my interest and I've already begun plans for the costume itself. I am hoping I get lucky...
Sunday, July 6, 2008
BlazBlue Review (Location Test at Anime Expo)
During my time at Anime Expo, I got to play a fighting game I was eagerly waiting for that was called BlazBlue. It is from the same makers who brought us Guilty Gear, Hokuto No Ken (fighting game), and Jake Hunter. Arc Systems really outdid themselves despite it being an Alpha (or Beta, I forgot which one it was.) build. I was really impressed with the visuals and how the game itself played. I am now waiting for them to release it officially along with Guilty Gear 2: Overture. It is a rather exciting time for me, so I've my fingers crossed.
Back to the review:
BlazBlue was one hell of a game in its own. The game play felt much like Guilty Gear yet it played rather differently in terms of pace and combos. Despite any complications it played smoothly and still kept me entertained, addicted even. I decided to begin my playing session with the main character, Ragna the Bloodedge. And was I surprised. He played a lot like a Order-Sol with tons of upgrades. In fact, his instant kill was even more awesome to witness and use. I had a rather great time practicing whenever I could, and put my efforts solely to getting better and mastering his combos. The time I spent playing it was well-spent because I didn't care if anyone beat me because I was having that much fun.
Only complaint I had was the recovery system. I think Arc may have skipped a few things, but considering the stage it's in... I'd bet my ass that they'd fix that. We need a faster recovery speed so there can be more heart-pumping gaming session of BlazBlue.
I was also reviewing how others played. Considering the cast's limited numbers, I watched as Noel Vermillion, a female character wielding dual pistols worked the crowds of players. Her combos are rather versatile and I expect her to remain in the top tiers because of that. But the facts of the matter remain. BlazBlue is Arc's new fighter with elements from Guilty Gear, allowing players who are familiar to GG to get good quickly at BB without much difficulty. I have enough confidence to say that it will be the next big fighter, and I will gladly shell out the necessary money to get a copy once it comes on console.
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